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Is it viable to make souls-like (or rather souls-lite) shooter? Let's find out :)
BREAK PATTERN is in development by a solo developer. Inspired by soulsborne games and some old school shooters. Minimalistic design with focus on level design, puzzles, combat & platforming.
You have been hired to break into a highly secure system. Your employer prudently erases your memory to be sure that if you get caught no one can trace him back. Let's hope he backed up your data.
Anyway, go from the lowest security levels up to the system core. And when you will get there you will know what to do.

Solve a lot of puzzles.

Survive against many threats.

Deal with tricky bosses.
BREAK PATTERN is in development by a solo developer. Inspired by soulsborne games and some old school shooters. Minimalistic design with focus on level design, puzzles, combat & platforming.
You have been hired to break into a highly secure system. Your employer prudently erases your memory to be sure that if you get caught no one can trace him back. Let's hope he backed up your data.
Anyway, go from the lowest security levels up to the system core. And when you will get there you will know what to do.

Solve a lot of puzzles.

Survive against many threats.

Deal with tricky bosses.