Six Ages 2: Lights Going Out

Life after myths. Death, disaster, despair. A standalone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers.

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게임 정보

Life after myths. Death, disaster, despair.

This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers.



Managing your clan is complex, but may require you to:
  • explore the wilderness
  • trade with (or raid!) your neighbors
  • settle disputes mundane, spiritual, or political
  • improve livestock pastures
  • make offerings
  • build altars
  • travel to the Otherworld

Whether you’re dealing with angry ghosts or clan policy, there’s rarely one “right” or “wrong” answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades.



Your clan struggles to survive in the world of Glorantha, one of the richest, oldest game settings ever created, perhaps familiar from other games such as RuneQuest or King of Dragon Pass. This bronze age world is facing an existential crisis as it undergoes a transformation. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits.

In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.

Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.

Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?

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출시 발매가

27000 원

추정 판매 / 매출
예측 판매량

75+

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2,025,000+

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  • 유목민과 정령들의 서사시가 돌아왔다. 미우나 고우나 아웅다웅하던 다른 부족들은 거대한 힘에 스러져 가고, 전작에서 플레이어를 돕던 우호적인 신들은 하나둘씩 응답을 멈춘다. 깜깜해진 하늘에는 불길한 징조가 이어진다. 선량한 신들은 혼돈의 신에게 극적인 최후를 맞이한다. 명백해지는 종말 앞에서 플레이어는 세상을 재조립할 수 있을까? 게임의 틀은 전작과 동일하다. 플레이어는 부족민들의 배를 채우고 각종 분쟁에 답을 주어야 하고, 고집세고 변덕스러운 이웃 부족들, 말이 통하지 않는 야만인과 사나운 정령들에 적절히 대응해야 한다. 새로 알아두어야 할 신들과 신화가 넘쳐나고 예언들은 알쏭달쏭하지만, 그들이 읽어주는 이야기는 너무나 재미있다.

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