게임 정보
It is about time for our quadrennial operation check through various parts of the facility. In the series of missions, combine robotic modular geometry components into different structures to adapt to combat situations. Build ground defenses around, send propeller air probes, attract and transfer scrap resources, and anything else the physics allows. Clean up anything unwanted to complete the maintenance task.

Crazy physics-based gameplay
99% of the stuff is physically simulated, affecting how objects move and behave in action. Consider physical phenomenon when making strategic decisions. e.g The bullet bounces off non-targets. Obstacles or drones can physically affect opponent rushing in. Structural balancing...Strategy focused, multipurpose robotic components for fast in-place live construction
Things are made of robotic components which can be served for multiple purposes. This allows for fast building of functional small structures in realtime with pause. There is also no upgrading of things such as ground defense towers, just modify them or build more onto them to adapt to new situation.Open and reusable game mechanics
Objects will be reusable for other purpose/or have additional usage with more sandbox elements introduced.Experiment, sandbox and survival modes
Experiment mode (aka. campaign) explores a wide range of gameplay with robotic component combinations, including expansionary defense, conquest and production etc.Sandbox supports building and testing of varies structural designs with large material supply and completing additional challenges.
Survival mode is fortress defense.
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인디 게임중에선 상위권에 속할만한 잘 만들어진 게임성을 가지고 있음 그러나 난이도가 보통 매운게 아닌데 가이드는 전광판에 모조리 때려박은데다 적이든 나든 같은 유닛=타워로 전투하다보니 서로가 죽창이라 눈 한번 잘못 떼면 기지가 쑥대밭이 된다. 그럼에도 복합 장르인 만큼 별의 별게 가능해 누군가는 재밌게 하겠지 싶어서 추천함