Stellaris: Galactic Paragons

제국에 Galactic Paragons를 추가하고 새로운 캐릭터와 스토리를 맞이하세요. 훌륭한 지도자들이 여러분의 지휘에 맞춰 별들을 향해 항해합니다. 완전히 새로운 평의회 메커니즘, 제국의 비전을 강화할 지도자 직접 구성, 새로운 사회 제도 등이 독점 콘텐츠로 추가됩니다.

트레일러 영상 보기 상점 방문하기

게임 정보

은하 평의회는 방대하고 개성 넘칩니다! 제국에 Galactic Paragons를 추가하고 새로운 캐릭터와 스토리를 맞이하세요. 훌륭한 지도자들이 권력자의 자리에 오르고 여러분의 지휘에 맞춰 별들을 향해 항해합니다. 완전히 새로운 평의회 메커니즘, 제국의 비전을 강화할 지도자 직접 구성, 새로운 사회 제도 등이 독점 콘텐츠로 추가됩니다. Galactic Paragons로 지금껏 은하계가 보지 못한 방식으로 미래를 그려나가세요.

Galactic Paragons 포함 사항*:

새로운 평의회 메커니즘
지도자들을 요직에 임명하고 안건을 정해 제국을 원하는 대로 이끄세요. Galactic Paragons에서는 사회 제도와 정부 유형에 따라 다른 수십 개의 의회직을 찾아볼 수 있습니다. 제국이 성장함에 따라 추가 지위를 잠금 해제하세요!

개성 넘치는 새로운 지도자
긴 세월에 걸쳐 제국의 지도자들을 뽑고, 발전시키고, 따르세요! 지도자들을 입맛대로 구성하세요. 지도자의 특성과 베테랑 등급을 선택하고 운명으로 인도하세요. 그 운명은 은퇴가 될 수도, 죽음이 될 수도 있겠죠!

은하의 영웅들
귀감이 되는 유명 인사들을 의회로 불러들이세요. 자신만의 기술과 이벤트, 스토리를 지닌 독특한 지도자들이 제국에 합류해 각자의 고유한 이점을 제공합니다. 아니면 일련의 정교한 이벤트와 특별한 메커니즘을 가진 네 명의 전설적 파라곤을 만나보세요!

새로운 전통, 사회 제도 그리고 더 많은 콘텐츠
제국을 설립한 지도자의 이야기를 담은 새로운 “단일한 통치” 기원
지난 리더들의 성격을 디지털 아카이브에 영속화하는 것에서부터 기업 헌장을 통한 최적화된 의회 선택까지, 리더십 중심의 새로운 사회 제도 여덟 개
신규 베테랑 등급 12개
수백 가지의 새로운 지도자 특성
새로운 시행령과 개선된 지도자가 추가되는 전통 트리 두 개
새로운 함선, 아트, 스토리 콘텐츠

*별도 판매되는 콘텐츠가 필요할 수 있습니다

스크린샷

접속자 수

가격 히스토리

출시 발매가

17000 원

추정 판매 / 매출
예측 판매량

1,425+

예측 매출

24,225,000+

요약 정보

윈도우OS 맥OS 리눅스OS
시뮬레이션 전략
영어, 프랑스어, 독일어, 스페인어 - 스페인, 폴란드어, 포르투갈어 - 브라질, 러시아어, 중국어 간체, 일본어, 한국어
https://paradox.zendesk.com/home

업적 목록

    -

스팀 리뷰 (19)

총 리뷰 수: 19 긍정 피드백 수: 16 부정 피드백 수: 3 전체 평가 : Positive
  • 방사성 폐기물

  • 지도자에 집중한 DLC로 스토리 텔링이 이제는 개인 단위로도 이루어진다. 지도자의 능력에 따라 제국 전역에 크고 작은 영향을 끼치는 평의회라는 조직이 생기고, 제국이 가질 수 있는 리더 숫자에 큰 제약이 가해져 개인의 영향력이 극대화됐으며 스토리 텔링을 진행할 강력한 고유 캐릭들 또한 등장한다. 지도자는 쵸즌 달지 않는 한 언젠가 죽기에 그에 따른 자신만의 장단점, 스토리텔링이 준비되어 있으며 이제 모든 지도자의 스킬을 찍어줄 수 있기에 하나하나에 애착이 더욱 가게 되었다. 그만큼 손이 더 많이 가지만 같이 나온 패치로 탐사 쪽 이상현상, 발굴 자동화를 넘어줘서 어느정도 상쇄되는 편. 이와 함께 엄청난 양의 밸런스 패치도 함께 이루어졌다. 단점이라면 기원과 다르게 새로 추가된 고유 스토리를 가진 4명의 전설적 지도자는 조건을 맞췄더라도 랜덤으로 등장하기 때문에 원하는 스토리를 보기 힘들다는 점과 언젠가는 죽기 마련이기에 뭔가를 잃는 경험을 싫어하는 사람에게는 맞지 않는 다는 점, 그리고 개인이 끼치는 영향은 미미하며 사회가 모든 것을 결정한다고 믿는 사람에게는 거슬릴 수 있다는 점 정도가 있을 것 같다.

  • 정신차리고 보니 벌써 본편 발매 7년이나 지났다. 조금씩완성되어 가는 모습을 보니 좋으면서도 10주년때 dlc를 사면서 또 리뷰를 남길거라 생각하니 두렵다..... 완성 기다리다 유년기가 끝나버렸어.....

  • 도대체 평가를 왜 조졌는지 이해가 안가네음머~~ 크킹3 빅토3 보고도 스텔라리스의 dlc 속도에 감사하지 않는 것이지? 음메~~~

  • This is a review covering both 3.8 patch and DLC, and will mention it since the DLC is bound to the new changes in the 3.8 system and those are critical. The Good Most of the new content is pretty interesting to play with: the Council adds a slight bit of RP (although it could have been expanded upon a bit more with councilor-based events) Likewise, the Paragons themselves are decently done enough: each Paragon having a extra bit of flavor with their unique set of events makes the Paragons quite noticeable. Being based on RNG has its ups and downs: you cannot plan for certain paragons to come so one cannot for example expect Vas the Gilded who is a diplomatic monster at a convenient timing, but some paragons can feel really good if they come at the right time and you can put them to optimal use. Also, BORIN BEST FLUFFY BOI MUST PROTECC. The Trait reworks has its perks, flavors and upsides (despite the RNG sometims screwing things over): many traits are locked behind ethics and leader specialization making it in theory interesting to try out different things, and specializes leaders which is pretty good: for example, a Scientist can be a Surveyor type which benefits surveying actions, Analyzers which unlocks perks towards planet assistance, and Researchers which unlock powerful council traits aimed at boosting research speeds. While the exact effects of the traits don't always work out, the rough idea works, at least for Scientists, and the ethics locks encourage different playthroughs using different ethics, which is also fine. Admirals being able to explore systems is also a nice quality of life change, since it now means if you were unlucky to not have uncovered a system for whatever reason such as nebula blocking one can still enter the system for military (or early secondary exploration) Democracy rework is a bit mixed, but ultimately is a plus: no longer are democracies forced to quake in fear in the mercy of the RNG spending tons of unity just to stack the deck in the current ruler's favor and even then with a small chance that the RNG can pull a middle finger and screwing everything over. The removal of agendas for oligarchies, dictatorships and imperial authorities is also a plus for democracies as the mandates for democracies pretty much becomes irrelevant outside the early game and the permanent bonuses that agendas provide usually are better, even if that too was RNG-based. It may cause you to change leaders early game before the big party consolidates itself with a ruler, but is far better than the pre-3.8 system. The Army and fleet UI overhaul is largely good, allowing one to manage army recruitment much more conveniently with fewer clicks. Fleet management being combined with ship design is less good but still a plus, merging the less used fleet management tab with the ship design tab. The Bad As this is coming from a heavily modified user, the leader cap and tradition cap isn't that problematic if you have the mods to expand both. However, the criticism of 3.8 patch is that the leader cap and leader balance is really bonkers for several reasons: No longer are governors providing trait benefits to whole sectors (bonus from levels do apply), so you need more governors to keep planets afloat. Admittedly, the enhanced traits push the player to go tall much like Civ 5 BNW taking care of the few core worlds, which by itself isn't a terrible idea. The problem is that vanilla Stellaris is constricted as heck: now you have to consider Aptitude and Statecraft as another competing tradition when traditions are now more of what not to take asides from the obvious must picks such as Supremacy, Prosperity and whatever tradition that comes with the ascension of choice. Likewise, because you are so limited on your leaders, it becomes less fun to expand your empire. RNG also suxs massive ass when it comes to trait picking: it may come that you want to pick Alloy focused trait on your governor but too often the game says too bad, pick from terraforming, housing and consumer goods and sod off, and likewise there are clear winners on destiny traits and the way that the trait upgrades work is that once you pick a path you are stuck with it. Agenda system itself is cool, but Agendas themselves are also hilariously lopsided in terms of balance: Prosperity was already a top-tier tradition and it unlocks the Favored Society agenda, which provides +5% specialist yield while in progress (which by itself is while not eyepopping, still useful) whose completion provides a whopping +20% output from jobs for 10 years easily making it one of the best agendas out there. Did I mention that Xenophobe once again gets the better Agenda than Xenophile: Regular pop growth speed will always beat immigration growth as if Xenophobe needs more buffs (oh my god -5% trade value is going to kill the Xenophobe empire with 10% more pops than Xenophiles, and yay +2 to foreign leader pool which you probably ain't touching because you already filled your cap 99% of the time anyways), and the same for Pacifist vs Militarist? Pacifist agenda looks good on paper, except that the border friction modifier isn't permanent and cannot be made permanent due to the cooldown system when it needs to be to have any value. The army UI overhaul is somewhat negated by the fact that orbital bombardments can take cities: it makes armies situational and collateral damage is higher than ever, which isn't too bad but armies and generals feel even more shafted than ever. This is not a good thing combined with the limited leader cap, as this means you do not want to hire generals ever. Perhaps Paradox could fix the situation by creating caps for each leaders (and wildcard caps) and make it so the leader cap increases slowly with bigger empires to fill the need. The Ugly This is more about disappointment rather than stuff that hurts enjoyment: the leader customization/trait picking is also a nice change, but the options seem too bare bone and could see some expansion. Likewise, the trait system splitting councilor traits and normal traits pretty much locks certain leaders into councilor spots, and is devastating to democracies and oligarchies who end up replacing their leaders, even if with the 3.8 this is much less likely and it becomes easier for those to keep their existing rulers in their position. 3.8.4 Crusader Spirit change is a personal dislike of mine, mainly because the AI loves picking that stuff more than my liking and causing diplomatic troubles. Admittedly, this is compounded by the Ethics and Civics mod increasing the ethics slot to 5 and likely less of an issue to fit them in vanilla, but even then it feels like AI likes the civic a bit more than I'd like. Whereas Scientist specialization is largely a success, the other leader specializations are far less successful: for one, Admirals are almost always encouraged to go Tactician especially if manning fleets using single type of weapon, since Artillery Focus's range bonus and damage bonus far exceed the Aggressor's Artillerist's benefit. Aggressors' looting traits are mostly rendered moot late game when economies are big and ship size does not provide bonuses to yields. Likewise, since you'll only want to stick governors in core worlds, it's rarely if ever worth picking Pioneer which benefits primary resources and developing recently colonized planets over Industrialist expanding the potential of already developed planets. Visionary is a bit of a tossup but then it is hampered by RNG the most out of the three so the most consistent option is the Industrialist. However, this too could be remedied if more governors are available. Ultimately, Galactic Paragon is far above the dogshit that is First Contact, but it still could have felt much better. However, Paradox has shown some promise with the patches so I'd reckon patches can remedy some of the issues that plague the state of 3.8 with or without DLC.

  • 내용물은 메이저 들크급인데 가격은 플레이버팩급으로 판다????

  • 이제 뇌내 gpu를 돌릴필요가 없어서 뇌자원량도 아끼고 너무 좋네요~

  • 아니 다른건 재밌는데 지도자 수용력 진짜 짜증나네요

  • 게슈탈트/군체의식도 좀 챙겨줘...

  • 내가산 DLC중에 가장 알차네 ㅋㅋ

  • The worst team is CK3 team

  • 지도자 제한 시발것

  • 음머ㅓㅓㅓㅓㅓ

  • 흑우놈이라 구입함

  • game for our time

  • 좋음

  • 음머~

  • 음머.......

  • 갓 dlc

코멘트