Xon

Create and control your own world in Xon, a real-time god game. Use powerful miracles to shape the land, guide your people, and build structures. Play with or against other players to compete for victory and gain points for your accomplishments. Will you be the one to lead your people to glory?

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게임 정보

Welcome to the world of Xon, a god game where you can create and control your own world!

With powerful miracles at your fingertips, you'll guide your people as they build structures and develop their society. But be warned: other gods are also vying for control, and you'll need to defend your land while also forging alliances with others.

As you play, you'll gain points for your accomplishments, and the winner will be decided at the end of a set time period. Will you be the one to guide your people to victory, or will your rivals outsmart you?

Key Features:
  • Create and control your own world
  • Use powerful miracles to shape the land and influence your people
  • Play solo or with/against other players in real-time
  • Build structures, develop society, and defend your land
  • Gain points for your accomplishments and compete for your self or others
  • Global Online score board and post game tracking

Are you ready to become a god and lead your people to victory?

Gameplay - Multiplayer
In this game, every player has their own world where they can command soldiers and gather resources. By using gates, they can also send soldiers and resources to other players.

The game was inspired by multiplayer Tetris, where players have their own game but can affect others by throwing special blocks into their game.

In this game, if you're not one of the top ten players, you can't be targeted by others. However, there's no limit to the number of players who can join the game.

Development process
I created this game together with my four-year-old son. He contributed some of the graphics using Paint and came up with all the prompts for the Midjourney images.

We spent a lot of time brainstorming ideas on our living room floor, using crayons and toys, and his input was invaluable.

He has also been my most honest tester, providing feedback on what features were becoming too complex or frustrating.

It has been an amazing process, and I am proud to say that I could not have made this game without him.

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