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The Krow
A strange phenomenon spreads throughout the kingdom. Adventurers and sellswords, suddenly and seemingly at random, as if possessed, start to call themselves "Krow". They immediately venture out to seek danger without any quest or reward. They certainly don't seem to be in control of their own actions, and soon they dissappear as if into thin air never to return.
Select your Krows
You must choose your Krow, they all have different abilities and capabilities, some are strong, some are weak, some have great affinity to magic, others none, perhaps you must make do with weaklings?
Level Up
Teach them abilities as you level them up, equipment and relics can be found by exploring the world, or why not just loot them from the orcs, goblins, trolls and various other monsters you encounter around the world.
To Battle!
Each item you equip automatically acts during combat to provide their benefits. They may be passive or cooldown based. Items may interact with each other in various ways. Your sword may deal 10 damage every 2 seconds, and your shield may block 10 damage every 3 seconds, maybe you find a relic that increases all block values by 5 every time you attack?
Not only swords and shields, it's magic!
The game features numerous weapons and tools to use to defeat your enemies. Whether you wish your Krow to be a sword master, sorcerer, magic swordman... perhaps Followers of Krow will not dissapoint...