AfterWar

AfterWar is a strategy about the world in 2028

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Welcome to the AfterWar page!

WARNING!

The story is not implemented in the game de facto, game development is underway.

AfterWar is a captivating journey set in 2028, unfolding in an alternate future where humanity has finally left behind centuries of wars and conflicts. The world stands at the dawn of a new era, where core values—peace, justice, and collaboration—serve as the foundation for global progress. Yet beneath this veneer of tranquility lies a delicate balance, teetering between stability and disorder, with the ultimate outcome resting in the hands of your decisions.

In this real-time economic strategy game, you assume the role of a visionary leader tasked with uniting nations and harnessing resources to forge an ideal society. Not only will you manage the economy, but you will also influence political processes by constructing critical infrastructure, pioneering innovative technologies, and nurturing diplomatic relations among countries. Every decision—from budget allocation to forging international agreements—holds the power to shape the future, determining whether peace and justice prevails or if fear and chaos resurface.

The game features a deep strategic system where economic growth intertwines with social responsibility and political acumen. You will face unexpected challenges, such as global economic crises, and must strike a balance among the diverse interests of your population. Every detail, whether it's developing urban infrastructure or supporting scientific research, plays a crucial role in steering the course of events.

Beyond its economic and political dimensions, AfterWar places a significant emphasis on moral choices, highlighting the importance of ethics and humanism in the modern world. Your actions can lead to the creation of a utopian society marked by prosperity and peace or, alternatively, spark a resurgence of tension, inequality, and fear that threatens to unravel all you have worked to achieve.

Prepare for an immersive plunge into an alternate reality where every decision opens new opportunities and dangers. The fate of the world rests in your hands—will you preserve peace and justice, or allow chaos to reclaim control?






The game is in active development, and each global update is radically improved!

At the moment, AfterWar 0.5 has:

- 5 types of maps, with the ability to disable the visibility of naval battles

- Alliances.

- Combat actions that are controlled in the regions panel. Realistic damage calculation and combat system. The percentage of advantage in battle is displayed graphically

- More than 166 countries to play in

- Budget and economic system

- Factors of corruption, stability, and greatness of the country

- Dynamic population. The number of people in the world is equal to the real one. Population growth and decline depends on corruption and stability

- Mobilization of the population

- Research: Sea colonization, ocean colonization, air force

- Saving the game in a unique .aw format

- Real time. The game is not turn-based

- Photorealistic map

- More than 850 regions

- More than 43 languages

- Android version of the game

Plans for what will be in the next versions of the game until the release:

- Multiplayer, will be released from 10 to 21 December

- Interface updates

- Splitting regions, improving map quality

- The emergence of the division of regions into “provinces”

- Cities. Investments in them, transportation system

- Elections in the country, which can be followed directly on the map (distribution of votes by province)

- Adding at least 6 more languages: Traditional and Simplified Chinese, Hebrew, Arabic, Korean, Thai and Japanese

- Peace treaties, wars with alliances included in them (alliance vs. alliance)

- 3D terrain

- Map editor, provinces and more. A workshop that will not be tied to Steam, but a separately created ecosystem of AfterWar accounts (a clear name for the ecosystem will most likely be invented)

- A combat system with a solid front. Personal management of brigades and divisions. This will most likely be version 1.0, the release

These are the highlighted mandatory items that will be present in the game.

The goal is to create the highest quality game, combined with simplicity and modern mechanics. Most players are already starting to get bored with the trend of medieval design, complexity, and difficulty of strategies. Many players don't even want to look at strategies because of their banal stuffiness and overloaded interface. It's time to make changes to the strategic gamemode in the next few years, to add freshness and attract new players, giving rise to a new generation of strategies that are not based on hackneyed themes such as World War II or the same Middle Ages...

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11000 원

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