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The new S1 is only available on Steam, and only the first two videos are available on my YouTube channel. I’ve made the new S1 a lot more concise than the old one and I cover everything in less than four hours.
From this tutorial series you will learn:
- How to use the default Network Manager to create Direct Connection (LAN Games) and Match Maker (Public internet games). Note that Unity’s match making service is a paid service and once a developer exceeds the free concurrent user count, the developer has to pay for additional concurrent users.
- How to write your own Custom Network Manager so you are not reliant on the default HUD and Network Manager. You will create Direct Connection and Match Maker (Public) games.
- Enable your Custom Network Manager to allow for multiple player prefabs and being able to select scenes.
- How to use Commands, ClientRPC, and Syncvar with hook function.
- How to use the Network Transform and Network Animator components.
- How to sync fundamental game mechanics such as; shooting, health and damage.
- How to implement network chatting.
- How to implement networked AI movement.