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This is a racing game. With seals.
You flop on land, you glide in water, and you try to win. That’s it. No ancient prophecies. No world to save. Just you, a seal, and the finish line.
At its core, Flipper Frenzy is a physics-driven racing game where awkward movement is half the challenge. On land, you’ll galumph, flop, and slide like you’re late for an appointment. But once you hit the water, you suddenly transform into a sleek aquatic powerhouse. Race alone, challenge your friends in split-screen, or go online for a splash of unpredictable chaos.
The current version has racing, customizable seals, multiplayer, and several unique tracks—each with its own strange flavor (like dystopian seal worlds and sky tubes). But that’s just the start. As development continues, expect new game modes, seal parkour, obstacle courses, PVP battles, and a growing roster of pinnipeds to play as.
If that sounds like something you'd be into, jump in. The water’s fine.
Key Features
🦭 Seal Racing (Obviously)
Race seals. Flop on land. Glide in water. Master both to win. It's harder than it sounds.
🎮 Multiplayer Mayhem
Compete with friends or strangers. Play online or split-screen with local co-op. Win gracefully or flop furiously.
🎉 Customizable Seals
Choose your seal’s colors, patterns, and general "vibe." If you're going to finish last, at least do it with style.
🌎 Authentic Tracks (Not Reskinned Templates)
No "lava world" or "ice world" clones here. Each track is designed to feel distinct, memorable, and (sometimes) confusing in the best way possible. Current tracks include:
Foggy Lighthouse Island – Mysterious and damp.
Frozen Glaciers – Cold. Slippery. As expected.
Tropical Oasis – Tropical, but somehow still challenging.
Sky Tubes – Gravity? What's that?
Seal Dystopia – Weird, unsettling, and full of questions.
What’s on the Horizon?
With enough support, Flipper Frenzy could grow into more than just a racing game. Here are some of the bigger goals I’m aiming for:
🏁 Seal Parkour Showdowns
Navigate chaotic obstacle courses filled with jumps, flops, and wild physics. Outlast the competition to be the last seal standing.
⚔️ PVP Arena Battles
No racing. Just seals going head-to-head in flop-to-flop combat. Knock, bash, and belly-slam your way to dominance in chaotic arenas.
🏐 Seal Sports
Volleyball, dodgeball, and maybe a few other sports that seals probably shouldn’t be playing—but they will anyway.
🦭 Social Seal Lobbies
A dedicated space for seals to gather, group up, and queue for races. Show off your customized seal, chat with other players, and prepare for the next big event.
More Tracks & Seals – These Are Happening
Some things aren’t "stretch goals"—they're just part of the plan.
Game Items & Abilities – In addition to seals and tracks, I’m looking to add game-changing items and abilities that keep every race unpredictable.
More Tracks – No lazy reskins. Each track will have its own distinct theme, layout, and memorable moments. No “lava version of the grass track” nonsense here.
More Seals to Play As – Right now, you’ve got harbor, ringed, harp, and ribbon seals. But with time, the roster will expand to include:
Leopard Seals – Big. Powerful. The kind of seal you don’t mess with.
Weddell Seals – Quiet. Mysterious. The seal that definitely knows something.
Elephant Seals – Loud. Massive. Impossible to miss.
Sea Lions – Not technically seals, but they’re in the family, so they get a pass.
What Makes This Game Different?
You know how most racing games have an "ice world" or "lava world" that’s just a reskinned version of the grass track? This isn’t that. Tracks in Flipper Frenzy are designed to feel distinct—not like they were slapped together with the same pieces but in different colors. Foggy islands, upside-down sky tubes, and weird seal dystopias are the kind of places you'll race.
It’s also not a "modern gaming experience."
No battle passes. No premium fish coins. No FOMO countdowns. You buy it, you play it. Updates bring more content, not "exclusive offers." And if you stop playing for a while, no one will spam your inbox with "we miss you" emails.
Honestly, I’m too old to understand half that stuff anyway. I grew up on Nintendo—where you bought a game, played it, and that was it. That’s the vibe I’m going for here.
Who’s Making This Game?
It’s just me. I’m a solo developer, which means I wear all the hats—coding, hand-modeling, animating the seals, and building most of the levels from scratch. No asset flips. No third-party "content packs." Okay, there are some store-bought assets. I’m not a wizard. But most of it is handmade, from the awkward waddle physics to the tracks that (hopefully) don’t feel like they were pulled from a Unity starter kit.
This project started as a bit of a hobby, but like a little wooden toy hoping to become something more, I’m hoping it can grow into a real game. If you like what you see, maybe you can help make this thing a reality.
For now, it’s a racing game. With seals.
Flipper Frenzy was developed using the Unreal® Engine.
Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.