Archer: Sparrow Demo (弓箭女神)

A girl who has practiced martial arts since childhood finds herself, for some unknown reason, trapped in a fantastical world. She must continuously fight to find her way back home! This is a high-difficulty action game featuring intense combat, immersive scene atmospheres, highly oppressive NPCs.

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Story Background:

A young woman who has practiced martial arts since childhood finds herself, for some unknown reason, trapped in a fantastical world. She must continuously fight to find her way back home! Now, she urgently needs heroes to save her!

This is a high difficulty action game with compact battles and immersive atmosphere. The main weapon is a bow, and can also launch kick attacks. Player need to adopt different combat strategies based on different NPCs and the features of the scene. The game encourages players to attack and is worth repeatedly challenging.

Game Features:

  • The female protagonist has four types of bow attacks: normal arrow, charged arrow, rapid-fire arrow, and lightning burst arrow.

  • The female protagonist can perform a flying kick to initiate melee attacks without needing to specify the attack direction; the game will automatically target the nearest enemy.

  • Combining bow attacks, flying kick melee, and dodging can create spectacular explosive attack effects.

  • NPCs each have unique characteristics; some may flank you, some may self-destruct, others might deliver a powerful hammer strike, and on higher difficulties, they can even kill you in one hit.

  • The mysterious village level features three random weather conditions: clear, thunderstorm, and snowstorm, enhancing the atmospheric experience.

  • The game offers four difficulty levels: Easy, Medium, Hard, and Hell. Even on lower difficulties, the game feels intense, but rest assured, players with less skill can still achieve explosive effects. The Hard and Hell difficulties require more precise player control, utilizing terrain and NPC characteristics to counterattack.

  • The Dark Night Warrior, clad in full armor and equipped with a shield, can dodge your arrows, making him a tough opponent. However, he is vulnerable to flying kick attacks. A flying kick from his side or rear can deal significant damage, and the player can regain health and increase firepower.

  • The player's health regeneration mechanism does not involve picking up health packs. Instead, health is regained by continuously fighting and finding ways to inflict large-scale damage on enemies or by aggressively attacking the boss's weak points, offering high risk but high reward.

In future versions, it will:

  • Add more distinctive levels.

  • Add more impressive NPCs and bosses.

  • Continue to improve game mechanics and gameplay.

  • And more...

I'm currently working on more NPCs and scenes, hoping to create unique and interesting gameplay. Everyone's suggestions are very important, and I greatly appreciate all the feedback. Thank you all for your comments!

Why create this game?

I originally planned to use the free assets from Unreal Engine to create a game prototype and then develop a game development course. But as the production progressed, I increasingly felt that the limitations of free assets were too much, and began to add some paid assets for creation. Then things got a bit out of hand, so I decided to just go ahead and make a full-fledged game. I will continue to add more content and use more paid assets in the future. Starting production in November 2024, it was completed single-handedly in just a few months. I hope you will like it!

DISCORD

If you are interested in this game and game development, Please subscribe my youtube: @VeryBigFireball

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