Break_In

The base-building/FPS game where the aim is to make money, and invest it in defenses, traps, and other security measures to protect the rest of your stash. Take on other players' bases to make more money! NOTE: THIS GAME IS IN EARLY ACCESS - ONLY BUY IF PREPARED FOR BUGS, WIPES AND OTHER ISSUES.

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게임 정보

What is Break_In?


Break_In is a base-building/FPS game where the main aim is to amass the largest amount of money you can, and invest it in defenses, traps, and other security measures to protect the rest of your stash. To do this, you will raid other players' bases and steal directly from their account.

  • Build up the defenses on your own safe house to deter other players.
  • Attack other players' safe houses and try to make it past their defenses.
  • Progress through different types of safe house as you make more and more money.
  • Upgrade your own abilities, skills and weapons as you make money.
  • No subscription fees, no pay to win, no microtransactions.

Key Features



Although it is very early days, I have a lot of ideas for where I want to go with Break_In. You can expect regular updates on this!

Dynamic



The main strength of Break_In comes from the customization. With a range of bases to take down, and the variety of defenses available for each base, you will very rarely have the same experience twice. Player A may have a handful of badly equipped thugs, while Player B could have highly trained guards, lasers, cameras, and even traps. Every experience will be different and keep you on your toes.

Progression



With Break_In you will start out with next to nothing, just a tiny shack of a safe house and your pistol. You will need to break into other players' bases to take their cash. You will then be able to use this cash to upgrade your own safe house, buy a new safe house, install security measures, hire security, buy new weapons, and much more. And when someone does attempt to break into your safe house, and falls victim to your well positioned camera and backup squad, you'll be notified and receive a percentage of their cash.

No pay2win, no microtransactions, no subscriptions or additional costs.



Goes without saying, really. I have zero intention for Break_In to go this way. Obviously I won't rule out future expansions, but I can promise right now that if the day comes when this project is ready for expansion, it will be sensibly priced and provide a lot of content.

스크린샷

접속자 수

가격 히스토리

출시 발매가

10500 원

추정 판매 / 매출
예측 판매량

75+

예측 매출

787,500+

요약 정보

윈도우OS
액션 대규모 멀티플레이어 전략 앞서 해보기
영어*
*음성이 지원되는 언어
www.breakingame.com

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