Novus Inceptio

Warning: This is an Early Access game! Welcome to an enigmatic world, where a new gaming experience in exploring, building and surviving is waiting just for you. Experience a sandbox world with survival elements, and join us in creating a full version of the game.

트레일러 영상 보기 상점 방문하기

게임 정보

RECENT MAJOR UPDATES

New character UI and passive bonuses


A brand new character window where you will find lots of information and especially passive bonuses!

These passive bonuses essentially influence the behavior of the game - and they can help you them a lot (reducing production time, getting better items, etc.).
Passive bonuses values is multiples, so the more bonuses you have are they stronger.




New character window
  • Totally new character UI.
  • The ability to better see your stats and attributes (more information will be added later).
  • The ability to see your character and rotate with her + zooming.
  • Comprehensive Skill Information + Information what stats is increased.
  • Easier activation of active skill for the skill bar.
  • Special passive bonuses.

Passive bonuses
  • Your character can now divide the points for aging and for the next generation.
  • For each character year you get one AGE POINTS (points is only gained from the age 18 to 75 years old).
  • For each generation, you get 5 GENERATION POINTS.
  • These points can be divided into passive bonuses.
  • Distributed points can be reset at any time.

Mining stations

Build your own mining stations that will work even if you are not in the game.





게임 정보

Warning!

This is an Early Access game, please read the game specification before purchasing it. Buy the game only if you understand and agree with the game specification and if you are willing to accept eventual flaws/bugs and all the changes that may occur as a result of the game development. This could also mean removing all user data. When purchasing the game you also agree to participate on tuning and testing it.
Information mentioned below does not have to be valid in the current version of the game. Specifications and HW requirements may vary during further game development.
Thank you for your understanding!

PROLOGUE

Novus Inceptio is a survival RPG set to our planet, but far in the future. Despite of the fact that the game is labeled as a survival game, it is not a typical survival challenge type of a game. This is mainly because survival elements create just the background of the game and the main aim is shifted to very complex craft system and building values in the game. Novus Inceptio is about calm playing experience which is similar to strategic and relaxing style of playing. The game contains a unique system of resources heredity and offers interaction with every game object. The objects serve not as just the background of the game.

Novus Inceptio unusually blends sci-fi and fantasy themes with a hint of post apocalyptical ideas. The story is set on the planet Earth in distant future, but not the Earth as we know it nowadays. And one of the most important topic during playing the game is to reveal the truth about those who stand at the background of everything from ancient times...

MAIN ELEMENTS OF THE GAME


DIFFERENT POINT OF VIEW ON A SURVIVAL GAME
Do not expect a typical survival challenge game, because survival elements are slightly at the background. On one hand, it is necessary to cover basic needs to survive, but these activities are not to bother you a lot, they rather intensify the world atmosphere. On the other hand, it is not difficult to get killed or to die as a result of some kind of injury.

THE WORLD IS NOT JUST A DEAD BACKGROUND
You can interact with nearly everything from the surface of the ground, bushes, trees, to your own buildings. In the game, no plant serves just as a decoration – would you like to pick up mushroom and eat it? Go ahead, nothing stops you. Even ordinary tree does not serve only as a source of wood, but offers other materials, too (bark, leaves, branches, resin etc.).

LIVELY RELAXING ENVIRONMENT
The game contains environment with natural time flow, following daily cycle and being affected by weather changes. If you stop for a moment and listen to the sounds of the nature you would recognize in which direction a wolf is hunting, you could feel the wind taking off, or you could just let yourself go while listening to atmospheric music and you could calmly relax listening to the whisper of leaves and the wind.

COMPLEX CRAFT SYSTEM
The game craft system is based on very difficult internal logic which requires individual production of every single part of the final product. As a reward for such game mechanics you get unique items, spiced with material bonuses, e.g. it is really important whether you craft from oak or pine wood. The game also offers an option of the craft system for those who don´t want to dive in tables and calculations.

MATERIAL BONUSES
The game contains a unique system of resources heredity which is used during crafting. Therefore it is possible to craft unique items with specific characteristics which happens because of the craft complexity.

UNLIMITED CHARACTER OPTIONS
The game allows natural character development. Only personal attributes, which you use, are enhanced. You have free hands to create a mix of specialization which you truly enjoy. You don´t have to think even before the beginning of the game about choosing a proper race or profession – character attributes are automatically adjusted according to frequent character activities.

CHARACTER AGEING
Yes, during playing your character gets older and can eventually die of age and therefore can move one generation further. The ageing system is our specific system of character level up. The age are experience points and a generation is a level. You dont´t have to be afraid of ageing, because it is natural way to level up, which brings you bonuses and even better attributes.

BUILDING SYSTEM
Thanks to modular system, while building your new home, the only limiting factor is your creativity (and if not, you can always use ready-made houses). The difference in our system is in the building process. First, you take your time and plan, only when you are ready, you start gathering material and finally build your dream house.

FARMING
You can build a farm around your house and grow plants needed for cooking a good quality meal or plant your own wood and bring some exotic plants from different biomes to your home.

ANOMALIES
In the world, there are many portals to different dimensions or times. In anomalies you can come across some unique rewards, but primarily you can learn new craft recipes which are essential for any crafting. But it is vital to pay attention to any danger hidden in those portals.


SURVIVE!
At the beginning of the game you find your character in the middle of wild nature. And your equipment? Only a knife and basic tools. Luckily, you're not alone! Your small personal robot A2-A is your valuable companion, but it is not there to do all the work instead of you. And because the nature does not give things for free you need to find sources of food, heat and prepare for danger, which hides in the deep wood. Disease, injury or death is your daily bread. Over some time, when you learn the laws of the world, you will be ready for your next trip.

BUILD!
Home is a foundation of survival and developing attributes. You can build your own house or farm and focus on one of many craft specializations. The building system works using modular elements where you can plan first, and then gather required resources for final construction (which, wouldn´t be an easy task to do). The only limiting factors are knowledge of recipes for components, your own creativity, sufficient resources and skills.
Also, you can learn to craft new components by finding specific blueprints which could be found in boxes all over the world or in the anomalies.

CREATE!
Do you like crafting stuff? Then you will love Novus Inceptio! Each and every item in the game is unique and created by the player himself. Crafting of any item is a complex process based on many attributes, from a level of skill to material used. Crafting system does not dictate to the player what exact material has to be used to craft something, instead it reveals what type of a resource is needed, e.g. if you use stone to create an axe you create a stone axe, but if you use iron you manufacture an iron axe. You can use different type of material for any component, e.g. when you craft with wood, the system takes in consideration hardness of the wood.
Novus Inceptio supports crafting items by players themselves. Therefore, item quality and technology are going to improve over time together with character attributes.

EXPLORE!
It is not only about settling the world, but also about surviving and creating prosperous economy. There is the whole new world of life, danger and mystery that awaits you. There are dense forests, dry deserts, tropical jungles or busy underwater life.
You can get on a long journey to discover valuable materials or to find out the truth and real purpose of the restored planet.

BACKGROUND STORY


The dawn of gods
The Galaxy is a cold and hostile place and the creators are aware of this. They have spent billions of years searching for intelligent form of life but they have never succeeded. They started protecting several planets with more developed organisms by all means available. They say: "Life must not die out." But at the same time, they understand all the great risks awaiting for every civilization. Therefore, the creators try to prevent destructive genocides by discreet DNA manipulation and information adding.

Rebellious believers
From the dawn of human civilization the creators stood beside human race. As gods, they secretly influenced physical and technological evolution or even psychological maturing of the civilization. But nobody is perfect, not even gods. Instead of maintaining peace and prosperity, humans tended to worship war and they forgot everything about their gods.
The creators realized that their experiment failed and they no longer possess the powers to stop this fanatic madness among humans. When their last messenger died they returned through a portal to where they came from. To a different planet? Or to another reality? Nobody knows for sure. But what we do know is that they have never stopped collecting data through the portal.

The end of the world
The next important step of the human civilization took place nearly 2000 years later. During this era the nuclear fission was discovered and the whole planet became full of atomic blasts. The war was frightfully quick and effective. Those who could not hide into underground bunkers were hit by radiation and died. From billions of humans barely a few hundred thousand people survived. Without people knowing the creators received information about the end of human world, they became furious that people are so irresponsible and they returned to the Earth to wipe-out the entire human race of the planet.

Human 2.0
The desolated planet kept orbiting the sun. Slowly throughout millennia it was getting rid of the deadly radiation. Finally, the creators decided to launch a new experiment. With samples of human DNA and with the help of infinite information database they returned life back to the planet. Also, they created new humans - Homo Novus to inhabit the recovering planet. And in order not to make the same mistake as before, the creators decided to accompany each and every new human clone with a personal robot A2-A.

Discover worlds!
A2-A is something like a guardian angel. It helps and protects people and it gradually offers complicated knowledge to them. In addition to this, it monitors behavior of each clone to prevent aggressive behaviour which caused the collapse of the previous civilization.
And yet the monitoring and controling system is not reliable enough for the creators to trust it and that is why the creators installed some anomalies on the planet so the clones can travel back in time and learn from the mistakes of the past civilizations. And who knows? Maybe this would be the beginning of a new civilization which finally devotes its time to discover and learn, rather than kill and destroy.

And the Creators? This time they are not leaving. They are analyzing the data from thousands of A2-As and waiting for the right moment to introduce themselves to their children personally .

스크린샷

접속자 수

가격 히스토리

출시 발매가

21500 원

추정 판매 / 매출
예측 판매량

750+

예측 매출

16,125,000+

추가 콘텐츠

요약 정보

윈도우OS
어드벤처 인디 RPG 시뮬레이션 앞서 해보기

업적 목록

스팀 리뷰 (10)

총 리뷰 수: 10 긍정 피드백 수: 2 부정 피드백 수: 8 전체 평가 : Mostly Negative
  • 본인이 졸라게 불편하고 가학적인 UI를 즐긴다면 졸라게 추천합니다 적응해볼려고 노력해봤는데 역시나 게임하면서 좆같은 ui에 욕이 시간당 열번도 넘게나옴 이겜은 능력도 없는것들이 기능민 졸라게 쑤셔넣다보니 뒤죽박죽이 된 상황을 정리가 안되는 개발진인듯합니다. 뭐좀 만들어 볼라고 크래프트 창열면 제작 대기열이 수십게 넘어가면 프레임은 "0"으로 수렴하면서 버벅데고 마우스는 춤을 추는 좆같은 게임임 .... 진심 돈아까우니 사지마세요.

  • 맵은 더럽게 넓고 이동수단은 있는지 모르겠지만 적어도 쉽게 얻을수는 없음. 조작감은 굉장히 불편하고 집만든다고 건설하다보면 글리치로 인식이 이상해짐.. 눈앞에 있는 바닥을 해체했더니 옆에있던 벽이 사라진다던가... 아티팩트로 이동(시간여행인듯) 같은 참신한거를 넣으려고는 했지만 특별한건 없고 그마저도 빙하기수준의 광산, 비행기 추락한 설산, 폐허가된 현대 도시 3개로 돌려막기... 영상이나 스샷마냥 농사짓도 어찌해야할지 모름 종합적으로 쓰레기. 얼리엑세스 게임을 이걸로 처음 샀는데 더이상 얼리엑세스에 손을 안대겠다고 결심하게해준 게임. 사려면 적어도 버전 0.8이나 0.9 까지 나온다음에 그래도 끌리면 사서 2시간 빨리 돌아보고 환불하는게 답인 게임

  • 다 접어두고 온라인 게임이 되지 않는한 이 게임에 추천을 줄 일은 없다. 어딜보나 멀티용인데 멀티가 없는 신기한겜

  • 이게임이 아직 테스트중이라 그런지 몰라도 제대로 완성된 패치만하면 잼있는 생존게임이 될수있을거같네요게임 정식 출시되고나서 2번패치뒤 게임사시는걸 추천해봐요

  • 게임 완전 재미있다. 이렇게 흥미로운 콘텐츠를 만들어놓고 플레이를 하기 개더럽게 UI를 만들어놨다. 많은걸 하고싶다보니, 안드로메다로 갔다 그냥 하다못해 대충 드래그 드랍 할 수 있게 해주던가... 재료를 드랍다운 목록에서 찾게 하는 이 오묘함... 웬만한 게임들을 많이 해봤지만, 이건 인내하면서 하다가 어느순간 인자한 사람도 폭발하는 모습을 볼 수 있을것이다.

  • 그래픽 ok 조합의 어려움 ok 하지만 생존이 어렵지가 않다.....조금만 더 난이도를 수정하면 좋은 겜이 될것같다.

  • 솔직히 말해서 지금당장 하시려면 조-온나게 빡치실겁니다. 씨-발 불편하거든요. 대신에 완성이 또 조-온나게 기다려지는 게임이기도 합니다. 뭐 쑤셔넣을거는 순대속 잡채마냥 대차게 쑤셔쳐넣었거든요. 쑤셔쳐넣은거만 잘 살려서 게임처럼만 만들어준다면 더할나위가 없겠습니다. 일단은 뭐. 추천은 안합니다. 나중에 한 2023년도에나 완성될거같으니까 그때 사세요.

  • 내 돈

  • ui에 대한지적이 많았는데 못할정도로 불편한건 아님 그보다 게임 본질적인 문제가 심각함 모션 너무조잡하고 발적화프레임 뚝뚝끊기는 느낌 쓸모없이 나눠둔 파밍버튼 등등 사지마세요

  • 이 게임은 경험치 대신에 나이를 먹습니다. 75세가 돼면 본부에 가서 18살짜리 새로운 클론으로 교체하고 제너레이션(레벨)이 올라가는 형식입니다. 참고로 리트없이 26시간 풀타임 플레이해서 지금 제너레이션 5인데, 도전과제보면 제너레이션 100달성과제까지 있네요. 채집,수집아이템이 수십종류가 돼고 이 기본재료들로 가공해서 나오는 조합재료템이 또 십수가지. 개인장비는 그냥 검방과 투구,갑바등 5가지 방어구. 7가지 도구들이 있습니다. 도구는 도구창에 등록해 놓으면 맞춰서 자동사용이 돼므로 그부분은 편합니다. 스킬과 스탯은 10가지 정도로 분류돼 있는데 채집과 수렵, 채광들을 할 때마다 자동상승시스템인데 한참 활동하다보면 0.5 혹은 0.025 올라가는 것을 볼 수 있습니다. 26시간을 했는데 10칸중에 많이 채운게 1칸정도고 나머지 스킬들은 반칸정도 찼네요. 위에 언급된 모든 아이템. 게임내의 모든 아이템은 티어가 있고 1~10티어까지 있는데 마찬가지로 26시간 플레이 해서 2티어 몇개 보고 1티어만 채집,수집하고 있습니다. 그 이상은 구현이 안된건지 시간을 더 갈아넣어야 하는지 알 수 없습니다. 그러면 저렇게 많은 종류의 재료템들로 무엇을 만드느냐? 없어요. 무기등 개인장비는 처음에 만들고 나면 그다음에는 계속 나오는 사냥퀘를 통해서 받고, 재료를 생산해 주는 건물들 지어놓고 나면 그 건물들과 워크벤치들을 업글하는 용도외에 재료 쓸 곳이 없습니다. 뭐 건물과 워크벤치들을 업글하면 별다른 아이템이 제작가능한 지는 모르겠지만 상위재료를 구할 수가 없어서 어려움. 결정적으로 게임에서 뭘 하라는 건지 알 수가 없습니다. 미친듯이 뛰어서 맵 전체를 돌아다니며 오벨리스크 찍고 흩어져 있는 본부 다 찍었는데 본부간 이동시스템도 없고, 최소한의 세계관 설명도 없이 그냥 건물들 던져놓고 마냥 채집만 하도록 하고 있어요. 엔딩이 없는 샌드박스라도 최소한 시대가 뒤죽박죽된 환경, 과거와 미래로 텔레포트돼는 이유등에 대한 기본적 설명이라도 있어야 하는데 아무것도 없이 접속하면 마냥 채집만하고 돌아다녀야 합니다. 사냥과 생존은 지루할 정도로 쉬워서 의미없고... 배경설명해주는 스토리라인을 조금 넣고, 크래프팅을 좀 간소화 시키면 그래도 조금은 할 만할 수도 있겠네요. 대단한걸 만드는것도 아닌데 크래프팅이 불필요하게 복잡하고 종류가 많음.

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