Total War: WARHAMMER - Call of the Beastmen

Something stirs in the deep dark forests of The Old World… Call of the Beastmen adds a brand new playable Race to Total War: WARHAMMER: the Beastmen, alongside a host of other new features and mechanics. The pack also introduces a separate revenge-fuelled story campaign, An Eye for an Eye, featuring a bespoke campaign map and victory...

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게임 정보

#비스트맨추가 #재미가없다

Immortal Empires

Call of the Beastmen DLC팩은 올드 월드 (Total War: WARHAMMER), 필멸의 제국들 (Total War: WARHAMMER II), 그리고 불멸의 제국들 (Total War: WARHAMMER III)에서 플레이할 수 있습니다.


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Total War: WARHAMMER – Call Of The Beastmen Campaign Pack






  • New Beastmen Race in the Grand Campaign
  • Two New Playable Legendary Lords
  • Adds an additional campaign map to the game with the unique ‘Eye for an Eye’ Beastmen story Campaign
  • Hordes of New Unique Units, Monsters, Heroes, Magic and Game Features

Something stirs in the deep dark forests of The Old World. Between the twisted trunks, the Beastlords grow restless with an all-consuming battle-thirst. They gather to them great Warherds of barbarous, bestial fiends, forged in the Time of Chaos; dark amalgams of human intelligence, animal cunning and raw, reckless ferocity.

As The Beastmen emerge from their woodland lairs, ten thousand hooves stamp in agitated union, and a foetid musk arises from the sea of matted fur. The bray of the battle-horns pierces the gloom, and beyond: from Bordeleaux to Ostermark, the Call Of The Beastmen will be heard across The Old World!

The Call of The Beastmen Campaign Pack introduces the Beastmen as a playable race to Total War: WARHAMMER. A feral, Chaos-tainted horde race, they move like a plague across The Old World, fielding half-human aberrations and colossal beasts in battle, many of which feature unique abilities. The Beastmen are playable in the Grand Campaign, custom and multiplayer battles, and in their very own Story Campaign, An Eye For An Eye.


An Eye For An Eye



An Eye For An Eye is a compact Story Campaign that pits the Beastmen in a berserk guerrilla war against mankind. The theatre of conflict is a bespoke campaign map representing the densely forested landmass stretching from The Reikland Channel in the West to Hochland in the east. The player assumes the role of Legendary Beast-Lord Khazrak The One Eye as he lays waste to the lands of men and attempts to slay his nemesis Boris Todbringer, the Graf of Middenheim. Other Beastmen tribes lurk in the wild woodlands however, and a great show of arms will be required to secure their loyalty…


Campaign playstyle



Horde gameplay
The Beastmen offer a uniquely aggressive horde-style campaign game, carrying their infrastructure as they travel and never settling in the conventional fashion. Unlike Chaos Warrior hordes however, all Beastmen units bear the Resilience passive ability. This makes them immune to the attrition caused by infighting when two or more hordes stand in close proximity, and promotes a more collaborative approach between hordes.

Chaos Corruption
The Beastmen also spread Chaos Corruption wherever they go, destabilising provinces and causing attrition to enemy forces. With unique Heroes, building chains, tech trees, recruitment options, Lord and Hero skill-trees, and an exclusive Lore of Magic (The Lore of The Wild), they offer a new and feral way to play Total War: WARHAMMER.

Bestial Rage
Each army led by a Beastmen Lord has a Bestial Rage meter. As the army raids or engages in battle, this meter rises until a new Brayherd is summoned – an AI controlled Beastmen horde that can be directed by the player to specific targets, or support the parent army as it moves. If any army’s Bestial Rage falls too low, it may begin infighting, leading to loss of troops and, in the worst instances, mutiny.





Unique army stances
The Beastmen playstyle is also characterised through their unique army stances. Beastmen Ambush is their standard mode of campaign map movement and enables the army to ambush enemy forces on the move.

The Hidden Encampment stance lets the army melt into the shadows and focus on their infrastructure and recruitment, invisible to all but the keenest-eyed enemy Lords.

Beast-Paths enables the army to ignore impassable terrain by following the secret paths known only to their kind. If an army is attacked in this stance, the ensuing battle will take place in one of the atmospheric new Beast Path battle-maps.

Like other races, The Beastmen can also enter the Raiding stance to harvest income, increase Bestial Rage and sow public disorder in enemy territory.





Unique post-battle options
When a Beastmen army conquers an enemy settlement, the player gets two new post-battle options. Raze and Loot harvests income from the settlement before destroying it, while Raze and Defile razes the settlement and erects a blasphemous monument in its place. This generates major Chaos Corruption in the province and confers a large Population Growth bonus upon the horde.

The Dark Moon rises!
The Beastmen share a dark bond with Morrslieb, the Chaos Moon. As it waxes in the night sky, they are given to feats of drunken bacchanalia and ghastly sacrifice beneath its sickly gaze. When a periodic Full Moon event occurs in the Beastmen campaign game, the player must direct his Warherds in which twisted act to perform. There is often a price to be paid for such dark celebrations, but Morrslieb always rewards the faithful!

Legendary Lords






A Beastmen Grand Campaign may be led by one of two Legendary Lords: the fearsome Beastlord Khazrak The One Eye, or the blasphemous Bray-Shaman, Malagor The Dark Omen.

Each has their own skill trees, abilities, quest-chains, legendary items, and Grand Campaign start positions. Khazrak begins the Grand Campaign in the Tobaro Region of Estalia, while Malagor begins play in The Marshes of Madness, deep in the Badlands.

Khazrak The One Eye
The bestial intelligence that seethes behind Khazrak’s one good eye makes him the paragon of Beastlords. Gifted with the patience and strategic shrewdness of the most accomplished generals, Khazrak wages the perfect guerrilla war, striking hard and fast where the enemy is weakest, then melting into the shadows to plan the next blow. The only Lord of men ever to best him is Boris Todbringer of Middenheim, who deprived him of an eye with a slash of his Runefang blade.

Now Khazrak is on the offensive once more. Warherd in tow, he stalks his nemesis through the twisted bowers of Drakland, intending to repay the courtesy in full. An eye for an eye!

As well as a Beastlord, Khazrak The One Eye is a powerful melee warrior with two quest-chains, rewarding him with the unique items Scourge and The Dark Mail.

Scourge is a vicious, barbed whip, wrapped in the bitter curses of countless generations of Bray-Shamans. In battle, Scourge improves Khazrak’s Melee Attack and Weapon Strength characteristics; on the Campaign Map, it reduces recruitment costs for Khazrak’s horde, intensifies the Chaos Corruption he generates and increases Khazrak’s post-battle loot amount.

The Dark Mail is an ancient coat of magical armour that enhances Khazrak’s Armour and Magical Resistance characteristics.

Khazrak has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details).

If you choose Khazrak The One Eye as your starting Legendary Lord, your race gains +10% income from Raiding and +5 leadership when fighting humans.





Malagor The Dark Omen
To the Beastmen – and indeed, to the inhabitants of The Empire – Malagor is the fleshly incarnation of mankind’s demise. Unsurpassed in his grasp of The Lore of The Wild, the rites he performs are iniquitous enough to quail even the foulest of Bray-Shamans. When Malagor and his hordes descend upon a human settlement, he delights in sacrificing priests on the very altars they served. No act of blasphemy is too abhorrent, no desecration too foul, for Malagor The Dark Omen.

Malagor has a single quest-chain which rewards him with a unique item, The Icons of Vilification. This filth-encrusted collection of blasphemous relics – the skulls of dead priests, branches torn from the hallowed trees of Athel Loren, and more – reduces the recruitment cost and increases the rank of lesser Bray-Shamans. In battle, The Icons emit an aura that increases the damage output of those around Malagor.

Malagor has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details). Malagor can also unlock a unique skill at level 15: Something Wicked This Way Comes. This confers a permanent Hex spell on Malagor, causing -4 Leadership to nearby enemy units in battle and -3 Leadership to enemy armies in Malagor’s campaign map region.

If you choose Malagor The Dark Omen as your starting Legendary Lord, your faction can field +1 Bray-Shaman, and all your characters gain +5% movement range.

Lords



Warherds are commanded by Beastlords, the braying, stomping masters of their kind. Along with Campaign, Battle and Melee skill-trees unique to The Beastmen race, Beastlords also have a number of unique skill unlocks improving their melee attack, melee defence, leadership, weapon strength and missile resistance statistics, making them exceedingly powerful warriors as well as great leaders. Beastlords may also be mounted on Razorgor Chariots from rank 15 onwards.

Heroes



The Beastmen can recruit and field two unique Hero types.

Gorebull
Gorebulls are hulking, twin-horned melee specialists – the very mightiest examples of Minotaurs. Combat prowess aside, they also boast newly-configured skill-trees offering strong specialisation options. These culminate in powerful passive and active support skills, which enhance the campaign and battle capabilities of any horde they join.





Bray-Shaman
Bray-Shamans are spellcaster Heroes, capable of employing The Lore of Death, The Lore of Beasts, or the bestial school of magic known only to The Beastmen, The Lore of The Wild. This Lore boasts a variety of unique Hexes, Augments and Magic Missiles, but arguably its most powerful spell is Savage Dominion, which enables the Bray-Shaman to summon a Cygor directly into the thick of battle!


Battlefield units



Unique Abilities
Units in the Beastmen roster benefit from some unique passive abilities which confer benefits in combat. These are as follows.

Resilience
An ability common to all units in the Beastmen roster, Resilience prevents the attrition caused by infighting between hordes in close proximity on the Campaign map.

Primal Fury
Many Gor units (Ungors, Gors, Bestigors and Centigors) have the Primal Fury ability, which brings a constant active buff to their Speed, Charge Bonus and Melee Attack characteristics.





Rowdy
Centigors are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best. In battle, they gain immunity to vigour-loss and a leadership bonus. If their morale begins to waver however, the Rowdy effect is lost.
Bloodgreed
The Minotaurs’ Bloodgreed makes them vicious combatants, and brings buffs to their Charge Bonus, Speed, Weapon Damage and Melee Attack characteristics.

Soul Eater
The towering bipedal Cygor feasts on the souls of wizards. Any spellcasters within range of a Cygor’s aura suffer an increased chance to miscast.





Thunderous Charge
The porcine, tusky bulk of the Razorgor makes for a Thunderous Charge, granting buffs to its Charge Speed and Charge Bonus characteristics.

Vanguard Deployment
While this ability is not unique to The Beastmen, the majority of units in the Beastmen roster have it. This means that large swathes of the army may be deployed outside the normal deployment zone and deep in the field, ready to close with the enemy and strike in very short order.


Tier 1 units
Ungor Raiders: T1 missile infantry, bow
Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury

Ungor Spearmen herd: T1 melee infantry, spear
Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment

Chaos Warhounds: T1 melee beasts, very fast
Abilities: Missile Resistance, Resilience, Hide


Tier 2 units
Ungor Herd (shields): T2 melee infantry, axe and shield
Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury

Ungor Spearmen herd (Shields): T2 melee infantry, axe and shield
Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment

Chaos Warhounds (poison): T2 melee beasts, very fast
Abilities: Missile Resistance, Resilience, Hide, Poison Attacks


Tier 3 units
Centigors: T3 melee monstrous cavalry, very fast, vanguard deployment
Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken

Gor Herd: T3 melee infantry, axe
Abilities: Resilience, Hide, Primal Fury

Gor Herd (shields): T3 melee infantry, axe
Abilities: Resilience, Hide, Primal Fury

Razorgor Herd: T3 melee monstrous beast, armour-piercing
Abilities: Resilience, Causes Fear, Thunderous Charge

Minotaurs: T3 melee monstrous infantry, armoured
Abilities: Resilience, Causes Fear, Bloodgreed


Tier 4 units
Bestigor Herd: T4 melee infantry, great axe (armour piercing)
Abilities: Resilience, Primal Fury, Hide

Chaos Spawn: T4 melee monstrous Infantry
Abilities: Resilience, Causes Fear, Unbreakable

Centigors (throwing axes): T4 monstrous missile cavalry, armour piercing, shielded, very fast,
Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken

Razorgor Chariot: T4 chariot, armoured, armour piercing,
Abilities: Resilience, Causes Fear, Thunderous Charge, Primal Fury

Minotaurs (shields): T4 melee monstrous infantry, armoured and shielded
Abilities: Resilience, Causes Fear, Bloodgreed


Tier 5 units
Centigors (Great Weapons): T5 monstrous melee cavalry, armour piercing, very fast
Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken

Minotaurs (Great Weapons): T5 melee monstrous infantry, armoured, armour-piercing
Abilities: Resilience, Causes Fear, Bloodgreed

Cygor: T5 monstrous artillery, special ranged weapon, very long range, causes terror
Abilities: Resilience, Causes Fear, Causes Terror, Soul Eater

Chaos Giant: T5 monster, armour piercing
Abilities: Resilience, Causes Fear, Causes Terror

스크린샷

접속자 수

가격 히스토리

출시 발매가

19800 원

추정 판매 / 매출
예측 판매량

2,400+

예측 매출

47,520,000+

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스팀 리뷰 (32)

총 리뷰 수: 32 긍정 피드백 수: 23 부정 피드백 수: 9 전체 평가 : Mostly Positive
  • 재밌다...............근데 이걸 이렇게 팔아먹냐? 솔직히 안사도 겜 즐기는데는 아무런 문제가 없다 종족은 오크 분노+카오스려나??? 장점은 카오스와는 다르게 여러 부대가 같이 붙어있어도 된다는점 이 종족을 정말 하고싶다 하는 사람만 사시길...

  • 당신덕에 햄탈워3까지 무사히 나왔습니다. 비-맨의 희생을 기억합시다. 비-맨

  • 비싸

  • 보리스 토드브링어를 사시면 비스트맨이 공짜

  • 롬토2 팩션과는 다르게 이벤트도 꽤 있고 특이하긴 하지만 오크+카오스 스폰이라는 느낌을 버릴 수 없음. 뭔가 기가막히게 특이한 병력이나 막강한 육군의 기분도 아니다. 다만 일반공격을 할시 꽤 높은 확률로 기습을 할 수 있다는 거 정도가 특이한 점인데 알다시피 기습 귀찮다. 그냥 병력 최대한 전방으로 내몬 다음에 어택 땅을 최대한 빨리 내리는 거... 거기다가 기병이던 거대병이던 모두 ctrl+i로 선택되기 때문에 처음에 병력 구분하기 상당히 귀찮다. 가격 역시 이 가격이 옳은가에 대해 심각하게 고민할 정도. 그리고 개인적으로 유목 팩션을 싫어하는 게 본인이 이 DLC를 나쁘게 평가하는 요인이 아닐까 함.

  • 비맨의 붐은 온다...

  • 미래에서 왔습니다. 올드월드는 전부 떡상된 흑우에 미쳐 전부 광우병에 걸려 있을 것이고, 평가는 '복합적'에서 '매우 긍정적'으로 바뀔 것입니다.

  • 비추천맨 사지마세요

  • 마지막에 웃는건 비맨이다.

  • 그래도 리메이크 해준게 어디냐

  • 빨리 리워크 해줘야함, 행동력 다 쓰고 야영지태세 못하고 행군 없는게 가장 이해불가 나카이도 가능하고, 그린스킨은 습격캠프도 가능한데, 흐접 짐승맨들이라 힘이 없어서 불가능한건가 나때는 말이야 소 한마리로 밭 다갈고 그랬다 이말이야

  • 좋네

  • 하후돈을보면 당신인줄알고 울겠습니다..

  • 솔직히 이걸 18,000원 주고 사야했나? 생각 했었는데, 막상 해보니 재미 있네요. 진행은 카오스진영이랑 비슷하게 습격이나 약탈 개념의 플레이이고, 다른 진영의 재미를 반감하는 유닛 때문에 판타지 느낌이 조금 줄었는데, 미노타우르스, 켄타우르스가 나오니깐 재미있네요. 그리고 카오스진영과 유사하면서 유지비 절반으로 줄일 수 있어서 플레이도 쉽고 굳. 가격만 졸라 비싼것 빼고는 좋네요. 참고로 블러드 dlc랑 같이 하시면 더 꿀잼.

  • GOOD

  • 안녕하신가! 힘세고 강한 황소 만일 내게 물어보면 비ㅡ맨 붐은 왔다ㅡ!!!!!!!!!!!!

  • 최소 반값할인은 받아야 살만하다. 근데 그 가격이면 더 좋은 DLC가 널렸고 FLC들도 좋은게 널렸는데 굳이...? 이미 산 나야 뭐... 음머어어어어

  • 제발 제국인이면 비맨 응원합시다

  • 200원 싸졌네 그래도 창렬

  • 비스트맨 리워크 된 이후로 사볼만 합니다. 난이도가 너무 쉬워서 짐승들로 진영 때려 부스는거 좋아하는 분들은 잘 맞습니다.

  • 구매했는데 기대되네요

  • 재밌네요 2만원 비싸긴 하지만 값어치는 합니다.

  • 멋있고 강력합니다 하지만 이젠 이 작품을 끝으로 더 이상 턴제 게임은 하지 않게 되겠네요...수시로 전쟁을 벌이는 것도 매우 지쳐 자동 전투만 주구장창 누르는 제 모습을 보니 더 이상 토탈워의 재미를 느끼지 못하겠네요. 깊게 생각하면서 한 턴 한 턴 중요하게, 그리고 집중적으로 집요하게 플레이 하시는 걸 즐기는 분이시라면 이 게임을 추천합니다. 확장팩도 잘 뽑혀 나왔습니다. 미노타우르스의 돌진은 정말이지 남자의 로망이 피어나는것 같아요.

  • dlc 나오면 무조건 한 카드 정도는 지원 받는 미친 팩션

  • 비싸기만하고 별볼일 없는 종족

  • 이게 2만원 짜리였네

  • 가장 최악의 DLC 입니다. 카오스는 가격이라도 싼데, 이건 너무 비싸고 버림받은 DLC네요.

  • 워해머를 너무 재미있게 해서. DLC 나오자 마자 구매했는데 말그대로 창렬 그 자체 ... 반값이하로 떨어져야 살만하다.. 아니 그것도 아깝다.

  • 솔직히 사기 전에는 많이 기대했었는데, 생각보다 재미 없음 오히려 카오스를 굉장히 재미있게 플레이 했던듯 이유를 생각해보니, 카오스는 초즌, 워리어, 나이트, 스폰, 드래곤 오거들로 다양하게 엔트리를 짜도 효율적인 반면, 비스트맨은 왠만해선 허약한 모루 + 나머지 올 미노타우루스가 제일 효율적이라 그렇지 않은가 싶음 제국, 브리토니아, 드워프 다 멸망 시키고 이후에 승리조건 만족 시키려고 뺑뺑이 돌 때는, 본대는 미노타우루스와 센티고아만 데리고 다녔을정도 따라다니는 지원대는 궁수 + 센티고어 부대였고 추천하긴하는데, 적극적으로 추천하기는 힘듬

  • 다 때려 부수는 걸 즐겨한다면 추천. 미노타우로스와 사이고어등 고급티어도 쓸어담는 매우 강한 유목팩션임.단점이라면 비싼거 그래도 살 가치는 있다.

  • 갓해머 토탈워

  • 옛날엔 약하고 시스템도 낡아서 하루종일 도망만 다니는 약체 종족이라 노잼이였는데 지금은 강하고 난이도도 쉽고 딱히 걱정할게 없고 만나는 적마다 다 부시고 다닐수 있어서 노잼임 뉴비라면 무턱대고 사지말고 세일할때 싸게 사는걸 추천

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