Pertinence

Pertinence is a top-down adventure with minimalist graphics that explores various puzzle and action mechanics. The goal of the game is to freely explore rooms in a grid layout while collecting as many "alloy" as possible. These will unlock new areas and abilities.

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게임 정보

Pertinence is a top-down adventure with minimalist graphics that explores various puzzle and action mechanics. The goal of the game is to freely explore rooms in a grid layout while collecting as many "alloy" as possible. These will unlock new areas and abilities.
To create an environment of self-discovery and curiosity, Pertinence instructs the player as little as possible.
The layout of the game allows you to pick and choose from various puzzle/action areas as you progress. Not all alloy need to be collected. Some are harder to collect than others.

Gameplay Features

  • The ability to bend and warp "soft" walls to your advantage (or to your disadvantage)
  • "Nodes" are an important mechanic in Pertinence, but they require a long description (see below).
  • Collectible impermanence. You can only keep alloy if you bring them to a checkpoint unharmed.
  • Stealth-esque puzzles in which you must avoid being eaten by a horrific monster, or bait it to get it away from you.
  • Moving hazards, turrets, killer dance pads, explosions, and lasers that can be blocked by "thick" walls.
  • The ability to rotate entire rooms about various pivots.
  • Enemies that create black holes.
  • Some meta puzzles.
  • Rooms that change when approached from different directions.
  • Keys and locked doors (of course).
  • Bouncing ball keys that you must guide into locked doors.
  • 50+ rooms to explore (with secrets).
  • An endgame boss.

A Node is an object that can be encountered in Pertinence. If the player finds one early in the game, they may find that the Node cannot do anything. But later on, after gaining new abilities, the player can rotate them, drag them and throw them.
Nodes usually have "distortion fields" attached to them, allowing you to rotate, drag and throw the field. Think of "the bending of walls" as a physical substance that can be attached to a node.
Another feature of Nodes is that the player can throw them at bombs, which will then latch onto the Node. This allows the player to place bombs wherever he or she desires.
Nodes come in three different types: normal, locked and static. Normal Nodes can be rotated, dragged and thrown. Locked Nodes cannot be rotated, but can be dragged and thrown. Static Nodes can be rotated but cannot be dragged or thrown.

Miscellaneous Features

  • Polished, minimalist graphics. Walls have an anti-aliased outline.
  • Map/warping system. See rooms you've visited and ones you missed. "Fast travel" back to certain rooms.
  • Each room is named.
  • Some rooms change color palettes.
  • Full soundtrack and sound effects.
  • Dynamic music. Different tracks fade in and out depending on what room you are in and what you are doing.
  • Options menu.

스크린샷

접속자 수

가격 히스토리

출시 발매가

4400 원

추정 판매 / 매출
예측 판매량

75+

예측 매출

330,000+

추가 콘텐츠

요약 정보

윈도우OS
액션 어드벤처 인디

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총 리뷰 수: 1 긍정 피드백 수: 0 부정 피드백 수: 1 전체 평가 : 1 user reviews
  • 일단 가격이 싸다는 것을 감안하더라도 구입 할 가치가 거의 없다. 첫 인상은 참신한 착시 효과를 이용한 길 찿기 게임으로 관심이 생겨서 플레이 했으나 복잡기괴하고 산으로 가는 난이도 그리고 운빨을 타야하는 것이 마이너스 요소. [spoiler]특히 블랙홀 몬스터 2마리의 경우 몬스터가 맵 밖으로 추방당하는 버그같은 기적이 일어나지 않는 이상 아이템 100% 수집이 불가능할 정도로 악랄하게 짜여져 있다.[/spoiler] [spoiler]그렇다면 게임 클리어 난이도는 그나마 나으면 좋을텐데 그마저도 아닌게 최종보스전에서 어려운 난이도+운빨의 요소가 극도로 치중되어 있으므로 이 게임을 완전히 경험하기도 조차 하지 못하고 손절할 가능성이 높은 게임.[/spoiler] 게임 클리어도 그렇지만 모든 업적 달성은 더 심각하므로 이 게임을 구입하기 전에 자신의 멘탈을 점검하고 올클리어할 각오가 되어 있지 않다면 이것을 멀리하는 것이 정신건강에 좋다.

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