Perilous Warp

Perilous Warp is a fast-paced indie retro-shooter inspired by the classic 3D-actions. Communication with a distant space colony has been lost, and you bravely step into the teleporter with the desire for glorious adventures. But do not expect to win in a heartbeat!

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게임 정보

Perilous Warp is a fast-paced indie 3D-action, a retro-shooter with a pretty simple but still intriguing storyline. Get ready to meet the new perilous world of a mysterious desolated extraterrestrial Colony. But is the Colony abandoned indeed?

Game Features

  • Optional Storyline: either learn everything about the tragic events that took place at the base, or skip the boring stuff and plunge into the action.
  • Classic Combat System: find new deadly weapons at the base, from a classic shotgun to an advanced railgun, as well as a way to upgrade each gun.
  • Diverse Bestiary: your enemies will run, swim, pounce or dig out; they will be anything but a piece of cake.
  • Explore the World: look for stashes and secret places, visit optional offshoots, and get Steam achievements.
  • Scalable Graphics: our game engine implements many modern graphics technologies, but at the same time it can support weak systems.
  • Save Anywhere: in Perilous Warp you can save your progress wherever you like, and as often as you like; there are also autosaves.
  • Accept the Challenge: for certain gamers, the game can be real hardcore - no health regeneration, no navigation arrows, no bullshit!

Is it Retro Indeed?

Looking for real immersion into the roaring nineties? Perilous Warp is here to fulfil your dreams! Go to the graphics options ("Settings" → "Graphics" → "Advanced Graphics Settings") and choose one of the Retro Mode presets. Now you can paint walls with pixelated blood, just like in the good old days. True oldschool fans should also enable 8-bit/11kHz audio in the sound options.

The Story

  • 2047 a.d. Within a distant stellar system, astronomers find an Earth-like exoplanet. It turns out that a composition of its atmosphere is similar to Earth's, and it could be suitable for humans. However existing space technologies do not allow reaching the planet in the near future.
  • 2049 a.d. A meteorite consisting of an unknown mineral hits the Earth. Its shape and internal structure suggests that its nature is artificial, so it is probably a fragment of some extraterrestrial object. Attention of scientists is drawn to extremely unusual properties of the crysterite, as they called the mineral: it can create "warps", or hyperspace rifts. The first teleporters have been constructed, and then, a bit later, an experimental hyperspace engine for an insterstellar spacecraft. However it is one of a kind, due to extreme shortage of crysterite. Thorough search for the precious mineral is immediately initiated. Finally, traces are found in an emission spectrum of the exoplanet discovered two years ago. There are no doubts in the decision to send an expedition to the planet.
  • 2050 a.d. A spaceship equipped with the hyperspace engine, with scientists, builders, security guards, necessary equipment and materials onboard, makes its way to the planet, to found a colony. People successfully land on the planet, build a base, discover crysterite mines and start their development. Six months have passed according to a plan, the first shipment of the mineral is about to be sent back to Earth, but suddenly the communication with the Colony has been interrupted.
The immense crysterite amounts at the Colony resulted in vast teleportation network throughout the base - but it was not the case for Earth. The only physical connection with the colony is an emergency input teleporter; the output counterpart is located at the Colonial base. Its low capacity only allows sending a small amount of vital cargo... or one fully equipped soldier - you.
You, as an experienced space marine, get an important task: go to the exoplanet through the emergency teleporter and find out what has happened to the Colony. Most likely you also have to find the spaceship - a fortified citadel - and try to reestablish the uplink. You don your favourite armour, take your trusty army knife, and bravely step into the teleporter with the desire for glorious adventures.

Sources of Inspiration

We do love classic old-school 3D-shooters from late 1990s and early 2000s. The development of Perilous Warp was inspired by such masterpieces as Quake II, Half-Life, Unreal, Doom III, and certainly the brilliant game Chasm: The Rift. Old school players will discover numerous references, but even if you are not in your thirties yet - rest assured that you won't be bored!

스크린샷

접속자 수

가격 히스토리

출시 발매가

15500 원

추정 판매 / 매출
예측 판매량

75+

예측 매출

1,162,500+

추가 콘텐츠

요약 정보

윈도우OS 맥OS 리눅스OS
액션 인디
영어*, 프랑스어, 러시아어
*음성이 지원되는 언어
https://crystice.com/contact/

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스팀 리뷰 (2)

총 리뷰 수: 1 긍정 피드백 수: 1 부정 피드백 수: 0 전체 평가 : 1 user reviews
  • inkook

  • 이 게임은 출시 이전이나.. 출시 이후나 큰 관심이 없었다. 이유는 간단한데, 내가 싫어하다 못해 혐오하는 둠3에 영향 받은 슈터라는 이야기가 있었기 때문이다. 또 짜증나는 경험을 겪을빠에 무시하는게 낫겠다.. 싶어서 지금까지 없는 게임이라고 생각하고 살다가, 이번에 사서 해봤는데.. 왠걸? 둠3보다 퀘이크 클론이었던 캐즘: 더 리프트이라는 게임이랑 비슷한 게임성을 가지고 있다. 일부 적 디자인이나 무기도 캐즘이랑 비슷하고, 캐즘은 내 기억상 적들의 부위 파괴가 가능했던 게임으로 기억하는데, 이 게임도 적들의 일부 신체를 날리는게 가능하다. 레벨 디자인도 둠3처럼 선형적인 디자인보단, 둠3 이전의 퀘이크나 둠 같은 레벨 디자인을 유지하고 있기에, 둠3의 영향은 찾아보기가 힘든편이다. 다만 게임의 단점이 없는건 아니다. 적의 디자인이 다양하기보단, 후반부까지 나오는 적들이 정해져있다. 게임의 길이가 긴편이 아닌데도, 후반부로 갈수록 개발자들이 힘들었는지 아레나를 자주 사용하려고 하던데, 이 아레나 디자인도 그렇게 좋은편은 아니다. 뭐.. 엔딩까지 해본 결과, 캐즘: 더 리프트 또는 퀘이크나 언리얼 영향이 강하고, 하프라이프나 둠3의 영향은 적게 보이는데, 굳이 설명문에 하프라이프나 둠3을 넣어야 했을까 싶은 생각이 든다. 로어도 하프라이프처럼 신경 쓴 수준도 아니기에, 그냥 처음부터 퀘이크나 둠을 참고삼아서 더 다양한 적, 더 다양한 레벨을 만들었으면 더 좋은 게임으로 남았을것 같다. 스팀이 점수제라면 5점만점중 2.0~2.5점을 줬을건데, 추천과 비추천만 남아있으므로 비추천으로 냅둔다. 그런 이유 두가지를 꼽자면, 초중반 레벨은 좋지만 후반부로 갈수록 만들다가 만 흔적이 있고, 초중반부 적이 전부이기에, 적의 다양성이 떨어진다. HROT도 비슷한 문제가 있다만, 이 게임이 그런 문제점이 좀 더 많이 보인다.

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