게임 정보
스팀 공식 한글패치 존재
What are we planning to make?
Unsolved Stories is an original project that will host different game modes within a realistic vision. We try to tell the story of different characters. We also consider our supporters' precious thoughts.
Apart from the topics we will prepare, thanks to the modes we want to add to the game, it will be possible to put your perfect ideas into practice.
Think Unsolved Stories's map as a film set. We will give you our own scenarios here. Unfortunately, we can not provide information about the people and events due to the privacy principles.
However, you can see how seriously we work on our daily blogs via Community Hub News
If the videos and images you see are sufficient for you, you can support the project.
You can find more update information on community tab.
Delelopment Diaries
You can follow the development process of the game from our Community Hub and share your thoughts with us.... This will be one of the best supports you will give us as it will contribute to the acceleration of game development.
Your thoughts are valuable to us.
Tech Of The Game
The development of Unsolved Stories started with Unreal Engine 3 three years ago. We made good work with special lighting and other systems we developed on Unreal engine 3 but it was not enough for us.
Unreal Engine 4 'Open World has impressed us with the development of new and impressive systems for projects.
And with an extra 4 months of work we transferred the chicago map and systems back to the UE4.
Thanks to UE4, Unsolved Stories has begun to produce much more impressive images and increase performance.
We will start sharing the latest version of the project with new videos soon. We think to share the details with you in the future.
Map Details
We have three different map based on real world locations instead of a virtual space. For us this is the biggest factor that makes Unsolved Stories the original.
The contents we prepare are very close to real world references and we did not avoid any expense to catch a very realistic city atmosphere.
Finally, every object has been designed for Unsolved Stories by our graphic team for many days.
If you want to review the development steps, you can reach the latest pictures from the oldest pictures from our Artwork and twitter page.
You might want to see hundreds of development images, in high resolution.
All images are taken from old and new game engine.
Finally
We worked very hard for three years to prepare the Chicago map for the first part of this project. The map of the first episode is almost done and we will then concentrate on working on playing. It is our first goal to prepare the Gameplay Systems of Unsolved Stories as soon as possible. Finally, Unsolved Stories will continue to improve in every condition without slowing down.
If you want to contact us ;
You can reach us from support@madhoundgames.com
Our team will be back as soon as possible.
These are Questions and Answers from our madhoundgames
Thank you to everyone for your support!
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아직은 게임이 아니다. 이게 뭐라고 말하기에도 너무 이른거 같다. 뭘 해야되는지 이전에 뭘 할수 있는지도 모르겠다. 대충 제작진의 말을 보자면 캐릭터가 몇있고 그 캐릭터별로 스토리가 진행될거라는데 지금의 개발단계는 도시 1개의 디자인이 완료되어가는것. 즉 스토리는 아직 하나도 시작도 안했고 배경만 팠고 그마저도 아직 하나만 완성되었단것. 뭐 2년여간 진행된게 그정도라는것이다. 이 속도라면 대체 게임이 나오는건 언제일지 감이 안잡히긴 한다. 예전에도 보긴 했는데 그때보다 많이 발전하긴 했고 아직 미완성인 부분도 보이지만 도시 구성은 잘만들긴 했다. 하지만 게임으로서는 첨언할 이야기가 없다. 아직 아무것도 시작된게 없는데 할 얘기도 없지. 메인 스토리가 진행된다면 그때 다시 평가를 할것이다. 지금 상태도 마음에 들긴 하기 때문에 1시간이상 분량의 무난한 첫 에피소드만 나와도 쉽게 추천으로 바뀔수 있을것 같다.