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You want all the bawks?
If you're in need for more BlockBawks, are learning game development, want to create mods, write patches, or just want to support us, this is the DLC for you.
With this DLC, you get full access to the BlockBawks source code for your own personal use. You can modify it, break it, fix it, or just make mods with it - and publish what you created.
What you can do with the source code
You get access to the source code for your own personal use and to make mods for the original BlockBawks game. Anything you create, you can freely publish under the license of your choice. This can be a great start for your real life development journey.
What you can't do with the source code
BlockBawks is not open source. That means that access to the source code is restricted to users who purchased the DLC - it also means you are not allowed to republish the source code or copy chunks of code and build another game using BlockBawks code (neither under the original nor a new name).
Building the game from source
BlockBawks is written in Godot 4.2 (free under the MIT license). In order to compile most of the game code, you will need to download Godot. Additionally, the Python integration is written in C++ with pocketpy using gdextension, for which you will also need a C++ toolchain (gcc, cmake, etc). Compiling with Steam features (optional) requires the Steamworks SDK. The DLC contains detailed build instructions in the source code folder.